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iPhone · Studio sim

Studio Sim

Greenlight the pitch. Survive the build. Ship anyway.

Studio Sim puts you in charge of an indie room: which ideas get a yes, which features get cut, and whether you ship or slip. The fantasy is not infinite budget. It is getting something playable out the door, then starting the next one.

In development — coming nextNeed help?

Early production

Studio board

Working title · Studio Sim

Pitch

Couch co-op heist

Greybox week 2

Production

Deckbuilder

Vertical slice

Cert

Endless runner

Waiting on review

Shipped

Puzzle pack

1.0.4 live

Next milestone

First playable of the studio loop

Your board

What you get

You are the studio

You say yes to a pitch, no to a feature, and maybe to a crunch you will regret. People, projects, and platforms are the board. You are the person who has to clear it.

Ship is the win condition

Prototypes, vertical slices, gold masters, day-one patches. You do not win by dreaming up a trailer. You win by getting a build into players' hands.

Then you read the reviews

Reception, platforms, and the next idea in the backlog. Making games is a loop. This one is built so you feel the loop — the good days and the patch notes.

In development — coming next

When it lands on the App Store, this page is where you will grab it. Until then, you can read how it plays and how your data is handled.

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